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Book Details

  • Paperback
  • Bookstore's Wholesale Price: $28.84
  • December 2013
  • ISBN: 978-0-393-93733-6
  • 120 pages
  • Territory Rights: Worldwide

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The Trial of Anne Hutchinson

Liberty, Law, and Intolerance in Puritan New England

Reacting to the Past

Paperback

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$36.05

Michael P. Winship (Author, University of Georgia), Mark C. Carnes (Author, Barnard College)

 

Part of the Reacting to the Past series, The Trial of Anne Hutchinson breathes life into a pivotal moment for religious tolerance in American history.

The Trial of Anne Hutchinson re-creates one of the most tumultuous and significant episodes in early American history: the struggle between the followers and allies of John Winthrop, governor of the Massachusetts Bay Colony, and those of Anne Hutchinson, a strong-willed and brilliant religious dissenter. The controversy pushed Massachusetts to the brink of collapse and spurred a significant exodus. The Puritans who founded Massachusetts were poised between the Middle Ages and the modern world, and in many ways, they helped to bring the modern world into being. The Trial of Anne Hutchinson plunges participants into a religious world that will be unfamiliar to many of them. Yet the Puritans’ passionate struggles over how far they could tolerate a diversity of religious opinions in a colony committed to religious unity were part of a larger historical process that led to religious freedom and the modern concept of separation of church and state. Their vehement commitment to their liberties and fears about the many threats these faced were passed down to the American Revolution and beyond.

Reacting to the Past is a series of historical role-playing games that explore important ideas by re-creating the contexts that shaped them. Students are assigned roles, informed by classic texts, set in particular moments of intellectual and social ferment.

An award-winning active-learning pedagogy, Reacting to the Past improves speaking, writing, and leadership skills, promotes engagement with classic texts and history, and builds learning communities. Reacting can be used across the curriculum, from the first-year general education class to “capstone” experiences. A Reacting game can also function as the discussion component of lecture classes, or it can be enlisted for intersession courses, honors programs, and other specialized curricular purposes.

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Endorsements & Reviews

Reacting to the Past is the most absorbing and engaging teaching I have ever done. . . . Students engage each other with a passion I have rarely seen in a classroom.” — Elizabeth Robertson, Drake University

“Combines the student instinct for competitive gaming with the academic values of critical thinking and persuasive speaking.” — Craig Caldwell, Appalachian State University

“It is one of the best ways I know of engaging students in great books and significant moments in history.” — Larry Carver, University of Texas at Austin

Student-led classroom

Reacting to the Past is the perfect solution to a “flipped” classroom experience: students take charge of their own learning by assuming roles in a moment of historical crisis.  

History comes alive

Reacting to the Past games do not have a fixed script and outcome. While students must adhere to the beliefs and worldview of the historical figures they have been assigned to play, they must devise their own means of expressing those ideas persuasively in speeches or other public presentations. For these assignments they draw on the rich selection of primary sources in the student game manual.  

A proven pedagogy

By playing games in the Reacting to the Past series, students develop speaking, writing, critical-thinking, problem-solving, leadership, and teamwork skills. For its innovative approach to teaching and learning, Reacting to the Past has been supported by organizations like the Teagle Foundation and the U.S. Department of Education. 

The Reacting Consortium

Reacting to the Past was developed under the auspices of Barnard College, which hosts an annual institute where interested faculty can learn more about the series by playing condensed versions of the games. To learn more about the annual faculty institute and other events near you, go to the Conferences and Events page. 

    Historical Vignette: Sin and Salvation
    Introduction: The Trial of Anne Hutchinson
    Maps
    The Game Itself
    Schedule of Classes
    Game Rules
    Historical Background
    Strategies for Thinking Like a Puritan
    Institutions of Massachusetts Puritanism
    Two Paths to Assurance of Salvation
    Pro and Con Arguments
    More Sources and a Warning
    Terms to Memorize
    Immigrants and Indeterminates

    Appendix A: Introduction to the Christian Bible
    Appendix B: Primary Documents
    Appendix C: Recommended Reading