Reacting to the Past

A new way to learn history - by living it!

Reacting to the Past is an award-winning series of immersive role-playing games that actively engage students in their own learning. Students assume the roles of historical characters and practice critical thinking, primary source analysis, and argument, both written and spoken.

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Download the Reacting to the Past catalog to see a complete list of available titles and formats.

Register for a conference or event to learn about Reacting to the Past from fellow faculty and administrators.


View the Instructor Resources that accompany the Reacting games.


To evaluate a Reacting game for classroom use, follow these instructions.


Learn more about the Reacting Consortium and its member institutions.


Reacting to the Past is the most absorbing and engaging teaching I have ever done. . . . Students engage each other with a passion I have rarely seen in a classroom.”ELIZABETH ROBERTSON, Drake University
Combines the student instinct for competitive gaming with the academic values of critical thinking and persuasive speaking.”CRAIG CALDWELL, Appalachian State University
It is one of the best ways I know of engaging students in great books and significant moments in history.”LARRY CARVER, University of Texas at Austin
It's the most rewarding teaching you can do, because students will take ownership of their learning.”JEFFREY HYSON, Saint Joseph's University
About the Editor
Stephen Greenblatt

Nicolas W. Proctor is a Professor of History at Simpson College, where he won the Distinguished Teacher Award in 2006. He teaches a variety of courses in American history as well as the Great Books sequence. He has been involved with the Reacting to the Past community since 2003. The author of a number of Reacting to the Past games, including Forest Diplomacy: War, Peace, and Land on the Colonial Frontier, 1756–57, he also wrote the Reacting to the Past Game Designer’s Handbook. He serves as a member of the Reacting Consortium Board and is chair of the Reacting to the Past Editorial Board, which sets editorial standards for games in the series and coordinates the writing and editing process for games in development.